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Title: Sakuto-Hishomi


Hyper_dranzer - April 14, 2006 08:21 AM (GMT)
artless, a species of monster that is taking over the otherwise peaceful Disney lands at the behest of Sleeping Beauty's very evil Maleficent. The crux of the game has you, Sora, traveling from one land to another with companions Donald Duck and Goofy to dispel the heartless and to rescue friends of yours that are missing. Along the way, you'll join forces with the heroes and heroines of Square, Disney, and The Nightmare Before Christmas. For people enthused with these properties, Kingdom Hearts II is a wonderful experience in which every character interaction gives you the opportunity to live through some of the magic moments of these movies and games.

As an action role-playing game, Kingdom Hearts II gives you a certain amount of freedom, both in determining your characters' attributes and in resigning yourself to standard combat. You'll be able to do a little bit of both or a lot of one or the other, depending on your preferences. Seasoned role-playing gamers will be able to spend plenty of time perfecting the allocation of their attributes (or abilities), synthesizing new items, and grinding to level up, while those less interested in the role-playing aspects can breeze through the main gameplay without paying much attention to statistics.

While the ease of gameplay customization is one of the game's greatest strengths, the ease of the game in general is surely its largest weakness. The main quest, which clocks in at over 40 hours of gameplay, is never difficult. You can get through almost the entire game without dying, save for a few challenging boss battles at the end of the game. This is an improvement upon tup at your feet. The environments can look a little sterile at times, though, and many of the buildings on a single-player map still can't be explored. However, vehicle explosions are much more satisfying now, with fire and smoke effects, as well as large chunks of metal that break off and disappear later via secondary explosions. The weapon sounds seem about the same as the other versions of Modern Combat, which is to say, decent but not totally remarkable. There is quite a bit of radio chatter during battle, too, but it still tends to get very repetitive, and the voice acting for the Chinese side might be a shade offensive, as most of it is delivered in English with a thick, Charlie Chan-style accent.

The plot base of Battlefield 2: Modern Combat is something out of your standard, Clancy-esque techno-thriller. Unrest in the Soviet state of Kazakhstan has sent a US-led, UN peacekeeping force to the region in order to promote stability. However, the Chinese are a little nervous by this show of force, and they have sent their own forces into the region in order to maintain their own territorial interests. You'll switch back and forth between controlling the Americans and Chinese throughout the game's 20-mission campaign. What's neat about the campaign structure is that between missions you'll be treated to some fake news broadcasts from media outlets on both sides of the war. It's rather amusing to see two conflicting accounts of the same battles that you've just fought, which provokes the idea that nobody ever tells the whole truth in a wartime situation. The campaign missions themselves are pretty varied, even if certain maps and areas get recycled a bit. You'll drive tanks to capture and defend bases, fly out to investigate and destroy enemy cargo ships, and fight in and around an oil platform, among other things. The maps in the game are of a decent size and definitely give enough space to fight large-scale, combined-arms battles. The missions don't take too long and aren't very difficult to beat, but beating them with a high rating can be hard. The game encourages you to replay missions for rank, and earning a higher rank gets you new weapons for the various classes in the game, as well as upgrades, such as a larger ammo capacity, to existing weapons.


Infantry and vehicles combine for some serious mayhem in both single- and multiplayer.

The biggest problem with the missions in Battlefield 2: Modern Combat is that they feel too canned and contrived, which doesn't fit the series. At least the spawning issue that plagued the other versions of the game seems to have been addressed somewhat in this version of the game. Instead of enemies popping out of nowhere, you'll often see them approach by boat, helicopter, or some other vehicle. But at times, they still do pop in from thin air, which makes it somewhat difficult to measure the flow of a mission. The more difficult missions in the campaign often require you to memorize the sequence of scripted events, which will help you get the jump on the enemy. There's little in the way of tactics or counter-strategies that you need to know, aside from choosing appropriate unit counters for a given threat. The friendly artificial intelligence can also be frustrating at times--they never seem to take the lead in a battle, as they usually follow you very slowly and ther

In other words,spam.

Hokai - April 18, 2006 04:49 AM (GMT)
tuch mai hot staick :muahaha:

or my thaiz :muahaha:

pick one baish :muahaha:

u dont get both :muahaha:

stay classy biashes :good:

Le tired - April 18, 2006 04:51 AM (GMT)
:yes: I agree 100%





thanks for the essay ;)




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